Dear all
We have in my group long considered a more flexible version of HARP spell system. When we originally changed from Rolemaster to HARP, one of the main reasons were scaleable spells, as the system seemed very dynamic and flexible, and that you would be able to cast a lot of different things.
For a long while, we were very happy, but as the PC power grew, we discovered some flaws about the system (we think).
It turned out, in our opinion, that the spell arsenal that PC's had was not very large and diverse, and as level 25, they cast more or less the same spells as they did as level 10 just stronger versions. The PC's felt "forced" to put your DP into their attacking spells, in order to gain better attack roles, and rarely spent their DP to become more diverse.
This was kind of depressing, as we originally changed from Rolemaster to HARP to get more diversity, but at high levels we felt that we ended up having a lot less diversity.
The alternative ideas we had was that we could take the spell creating system in CoM, and put that into effect - on the fly. So we put all scaling options automatically on the spells. We further merged some very similar spells into one, e.g. Boost X stat all became the same spell.
Then we began to study the Object Aspect / Action aspect directives in the create spell section. And pretty much we decided we wanted to learn spells in that way - e.g instead of learning Boost Insight spell, one would learn the Action Aspect "Increase" and the Object Aspect "Body". And then these could be combined in any way imaginable. The trick then becomes "on-the-fly" to estimate PP cost of effects. The ideas was heavily influenced by a strong supporter of the Ars Magica system which I understand to be similar.
The costs of aspects in terms of DP would have to be rebalanced, as e.g the combination of "Heal" and "Body" aspect would encompass both Major Heal from the cleric sphere and Restoration. So one aspect buys many spells all the suddon.
Aspects also needs to be categorized in spheres, but I wonder if this is possible at all. For example, the cleric spell "Harm" is a combination of Harm + Body, but the Necromancer spell "Weaken xx stat" used the aspects Harm + Body + Reduce (I think) and this belongs to the necromancer sphere. So one cannot simply it seems map aspects to spheres.
The new CoM mentions that all cantrips, and spells in the revised HARP + CoM are creating using this system. So I'm in the process of marking all spells now on what aspect they belong to.
I'm wondering if anyone has though about such a system and already made the work. Or have thoughts about it in general, or have maybe experienced the same as us (that is the spell system in HARP on high levels seems to work not so well and become dull). The basic idea is to gain a lot of flexibility and enable creative roleplaying.
A final alternative solution could be to allow the "Change Effect" / "Enable other action" on all spells and heavily make use of them.
As a final question, since all spells have gone through this system, I wonder if it would be possible to obtain a list of all spells in HARP and what Aspects they belong to, as I suppose the authors have this. Spells like Major heal I wonder how is created as I can't map the scaling options to something specific. The same for e.g. "Disease" or "Unluck" on the necromancy sphere, how on earth are these spells creating using the system in CoM.
Thanks in advance all.