Official ICE Forums

ICE Partners => Echoes of Heaven => Topic started by: pastorwelby on August 25, 2016, 12:05:52 PM

Title: Tips for running this campaign
Post by: pastorwelby on August 25, 2016, 12:05:52 PM
As a group of vintage RM2 gamers, we just started this EOH campaign with the teaser.  I am GM'ing and I am quite rusty, having not played RM in over ten years.  The first session went pretty good, but I wanted to see if there were any caveats or tips to be aware of when run Echoes.  I love the story and I think it is a great world so I want to run it the best I possibly can for my players.  So, what tips and tricks have you all?
Title: Re: Tips for running this campaign
Post by: pastorwelby on August 27, 2016, 05:09:11 PM
I've found some helps on other posts, thanks to all of you who have shared your experiences - it is helpful.  I will post any interesting notes from our EOH campaign here in the hopes of helping others.  If you have a question for us, I'll gladly take it to our group and get back to you. 
Title: Re: Tips for running this campaign
Post by: E-Warden on February 05, 2017, 10:19:43 AM
I'm getting ready to start running after not playing RM for over a decade and never GMing. Any pointers would be helpful. Do you have any pointers for a party lacking a healer?  I'm afraid they will not survive act III.
Title: Re: Tips for running this campaign
Post by: Mordrig on February 06, 2017, 07:28:20 AM
I suggest making the combat fast paced and fun.  I have started to do all calculations on a spreadsheet allowing combat to flow quickly and prevent bogging down.  The players roll fast, and I give a quick description of the combat keeping them interested.  Combat is fast paced and light on rolls so it ends quickly with lots of details.  The big complaint I always received when playing any RM types was the ROLL-Master aspect, so I make it with fewer rolls, and more detailed descriptions. 
Keep things moving along, but do not force them in any direction, nothing is worse than the GM pushing you in a direction through obvious manipulation.  Give free choices that they feel were their decision even if it take you to where you wanted them anyway.
Title: Re: Tips for running this campaign
Post by: E-Warden on February 14, 2017, 08:38:09 PM
Thanks for the pointers.
Title: Re: Tips for running this campaign
Post by: pastorwelby on February 17, 2017, 08:31:13 AM
I'm getting ready to start running after not playing RM for over a decade and never GMing. Any pointers would be helpful. Do you have any pointers for a party lacking a healer?  I'm afraid they will not survive act III.
One of the things I have done to help the party when they lack a healer is indirectly point them in the direction of a shop that supplies healing herbs and the like.  Or award them some of these supplies for completing a mission or helping someone in need.  Tends to help them survive in the absence of a healer type - or run an NPC healer with them, but that can be difficult to DM and run at same time.