Cloudlords of Tanara

Recent Posts

Pages: [1] 2 3 4 ... 10
1
General Discussion / Jousting as an Olympic Sport
« Last post by Peter R on Today at 07:17:46 AM »
https://youtu.be/JxBb42eero4

Surely, it would be more exciting than Olympic golf?
2
Spacemaster / Re: Amthor's old Space Master Fiction
« Last post by Terry K. Amthor on Today at 02:11:45 AM »
Oh I'll read it; if it is as good as your Shadowworld stories I'll love it. BTW that reminds me I'll have to buy the SW novel asap. Did you ever get a POD option for it? Until I update my lap top I won't be able to run the kindle reader app on my computer, damn outdated software & hardware.

Yes there is a print version... http://www.drivethrufiction.com/product/117364/The-Loremaster-Legacy?term=loremaster&test_epoch=0

It is a large trade-size book, I have to say it does look nice.

And actually long ago I wrote a Space Master story under an alias for a fan mag, but sorry those files are lost on 3.5" floppies long ago, unless Lee Gold has them.


3
Spacemaster / Re: Amthor's old Space Master Fiction
« Last post by Wōdwulf Seaxaning on Today at 02:05:12 AM »
Oh I'll read it; if it is as good as your Shadowworld stories I'll love it. BTW that reminds me I'll have to buy the SW novel asap. Did you ever get a POD option for it? Until I update my lap top I won't be able to run the kindle reader app on my computer, damn outdated software & hardware.
4
Spacemaster / Re: Spacemaster 1st vs. 2nd Edition
« Last post by Wōdwulf Seaxaning on Today at 01:58:38 AM »
Terry, if you do more SM2 content for Guild Adventurer I might get it. I'd love to see new planets, cultures & races to have my players "discover" them. New organizations (Mercs, Pirate crews & Smuggler/organized crime groups; maybe even space stations with cool npcs & adventure seeds tied to it.
5
Website and Forum Feedback / Re: Website Restored
« Last post by Peter R on Today at 01:46:11 AM »
It could be worth setting a reminder for next year?
6
Nope, but since the creators allow downloading their game's PDFs for free off their site I might look into getting some if only to take some things I like & add them to SM2/Imperium.
7
Spacemaster / Re: Genetic manipulation
« Last post by Wōdwulf Seaxaning on Today at 01:27:51 AM »
Markc,

I have yet to run a SM2 campaign but hope to do so in the future. My campaign will likely include bio-engineering as an important aspect of some of my societies. Some will have it cloaked in ritual & secrecy, while others will be open about it. The Imperium seems to be open to it with their Transhuman "races". I'll likely use the default setting with some tweaks & additions; I've been reading some Traveller books & supplements - they have some interesting bits I might steal & tweak for SM2. That said, I'll not likely run it, but I'll play in it. I'll only run ICE games & Lamentations of the Flame Princess.
8
Spacemaster / Re: New Spacemaster Imperium modules
« Last post by Wōdwulf Seaxaning on Today at 01:10:03 AM »
Some new thoughts Terry A. I think the name of the setting should be Terra Imperium or Terra Empire & not Sol Imperium as it could cause IP issues with Traveller since their setting is called "the Imperium" & they've used it since 1977. Talking about Traveller, SM needs a solid & robust but easy to follow Space Station, robot & spaceship creation rules; as well as a race/alien & revised planet creation rules. Potentially updated space & vehicle combat rules, including those for mecha.

As I said i another thread I'd love for the setting to be system agnostic, with HARP-SF & a potential RMU crunch supplements tied to each line. I'd still prefer a SM2 updated setting & equipment books as I'll likely no longer by SMU or RMU. Don't fret I'll not be bashing either, but I'll only run SM2 & RM2/Classic/RMX or HARP/HARP-SF (plus Cyberspace) if I run any ICE games.
9
Spacemaster / Re: Cybernetic question.
« Last post by Wōdwulf Seaxaning on Today at 12:54:25 AM »
I guess you could take what it is made of & deconstruct it to come up with a price by taking the costs for each element required to build it.
10
Spacemaster / Re: Space Master New/Unified
« Last post by Wōdwulf Seaxaning on Today at 12:49:48 AM »
I have to admit after my RMU Playtest I'll be gun-shy about SMU now. That said, I'd love for Terry to produce an updated system agnostic setting book, with SMU, SM2 & HARP Sci-Fi system specific crunch for the setting if needed (likely for both HARP Sci-Fi & SMU). As long as the new update doesn't have a ton of new rules or crunch heavy elements I could use it with SM2 supplement.
Pages: [1] 2 3 4 ... 10

Guild Adventurer