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I do not know why I didn't think of this a few months ago but I could run a RM adventure at International Table Top day tomorrow at the local game store. I would love to run an RMU game if possible. I do not have any characters or any kind of adventure prepared, and I would like to have a good one for fresh players to maybe get them convinced to play RM...

So anyone have any already completely flushed out single shot RM adventures with characters for use in this?

Bruce
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Rolemaster / Re: My Rolemaster campaign [Thieves World Setting]
« Last post by Duke of Zuni on Today at 01:48:38 PM »
In my setting, the followers of Heqt are still fairly clandestine, as Vashanka still holds sway over the city. The underground section of the temple of Heqt is all that remains. One of the sets of ancient armor is hidden there, but based on how the last session went, they will not find it without help ;).

PM me your email and I will forward you what I have (probably next week) for your use.
Warning: My descriptions are basic and subject to expansion/change at discretion (as they should be).

We play once, sometimes twice a week for 2-6 hours at a time. We have been playing this campaign for 6 months.
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Rolemaster / Re: My Rolemaster campaign [Thieves World Setting]
« Last post by Druss_the_Legend on Today at 01:32:43 PM »
Your breakdown of the Hawkmasks is wonderful. I am stealing it to save me time as My players know of him, but have not yet made serious inquires. They have encountered a few Hawkmasks, but have had no serious dealings with them yet. They will soon.

I have a kerf dealer/supplier encounter (not Jubal) I am currently fleshing out if you are interested for your group, as well as an ancient section/dungeon for Heqt's Temple (full of nasty traps), and a smuggler's cavern near the Old Pier in the works.

My 5 players are 4-5 lvl: fighter/bard/necromancer, rouge/fighter/alchemist, fighter/armorer (with a snapping turtle sidekick), Sorcerer and Druid.
The Neutral-Good Druid has befriended both Lythonde and Tempus, Lythonde has inducted the Druid into the Blue Star Brotherhood, Tempus uses her to help train the Hell Hound's horses. The three fighter class players have joined a mercenary group raising membership for an impending battle with Northerners.

Have you seen Chaosium's module? Maps, Sanctuary personality backgrounds and stats, and wonderful city encounter charts.

go for it!
no i havent seen the map/expansion u speak of. is it good? whats in it? u have it?
i have the 3 TW modules they printed. quite old and hard to get hold of now. The spirit stones, Traitor and Assassin. these are really good. have extra maps. npcs, adventure hooks and although old, do a gr8 job in setting the tone of the city as a place full of down and out desperate people who fear magic and stay well clear of the Hell-hounds. bets thing is they can be used over and over. there is enough detail in them to run related adventures from the main one. you can easily explore the background of one of the NPCs they use in the story, base a new adventure around one of the locations with maps or revisit them after a time away and play a sequel adventure eg. remember that urchin you guys encountered? we he has become the leader of a new organisation and he needs your help.
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Rolemaster / Re: My Rolemaster campaign [Thieves World Setting]
« Last post by Druss_the_Legend on Today at 01:12:29 PM »
Jubal passed sentences on he two hawkmask pcs.

The burglar pc got a promotion to leader of the Nighthawks wing. He is an exceptional thief and spy and it was recently revealed that he was a sleeper agent planted in and working his way up within the Order of the Black Lotus (the assassins guild who were largely responsible for the near extermination of Jubal's hawkmasks back in season2)

The barbarian pc (who had his sights set on becoming the new captain of Jubal's Hawkmasks) was demoted and stripped of his former rank of 2nd in command.

As GM i considered Jubal having them executed or kicked out of his organisation. I came up with a far meaner consequence for them overstepping their authority and killing Jubal's captain without his sanction.

Jubal fined them. a substantial amount. 200 gold i think it was. It was explained to the pcs that this money was owed to Jubal by his former captain, the one they killed under 'suspicion' of being a traitor. A dept that they inherited when they killed him. They have about a month to repay it or they will be kicked out of the hawkmasks. The burglar when he heard this was confident he had the money stashed in one of his many stash locations about the city so wasnt too worried. You know where this is going eh?

When the burglar goes to pick up his stashed gold/gems it turns out these stash houses have been plundered, robbed. His wealth stolen! The player was understandable distraught and furious. Its not known who by but they suspect Jubal's hand in this. Suddenly the prospect of paying off a 200gp dept is looking rather more difficult and has the pcs scrambling for ways to get the funds needed to pay Jubal's dept.

It is unknown whether or not the dept is real or fabricated by Jubal. The players suspect Jubal is lying and made it up but they can't prove that now can they? As for the robbed stash houses, as a hawkmask the pcs operate closely with other hawkmasks when on missions. Some of these hawkmasks have questionable morals and criminal records or drug addictions or gambling problems. It doesnt take too much of a stretch to imagine here could be one or two that had their sights on the burglars gold and gems. There is also the issue of there being a traitor in Jubal's hawkmasks.

Jubal is now hated by the party, if given the choice im sure they would leave the hawkmasks. This is not an option with that dept hanging over them. I know the players are plotting to kill Jubal and one has his sights on taking over his organisation. For now, they will toe the line and do as they are told. But they are biding their time waiting to get even wit the crimelord who is their boss and not a very popular one ;)
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Rolemaster / Re: My Rolemaster campaign [Thieves World Setting]
« Last post by Druss_the_Legend on Today at 12:52:13 PM »
The kerf dealer and smugglers hideout would also be useful resources for me.
In my version of Sanctuary the Big Fish Gang have taken over much of Westside and now operate with impunity using extortion and intimidation to gather wealth. The have a large black market operation in place with a base below Red Lantern St (They previously had a base operating out of a flower shop in red lantern st, but this has been infiltrated by both the party and the city guards (who took all he credit for it, much to the players annoyance). The BFG now control the flow of trade into and out of the city. This has forced the Prince to become involved and he has marshalled his hellhounds to mount a raid into one the the BFG's bases (they are storing the black market goods in the Governor's Warehouses!).
Jubal, who was severely weakened by the Beggar King (BK hired assassins to virtually wipe out Jubal's hawkmasks and almost succeeded, but a small group of survivors led by the pc's located the BK's hideout and killed him... or so they thought! The Beggar King had a decoy, posing as him operating out of his hideout in the sewers... it was the decoy that that party killed... this was revealed in a written message from the BK to the pcs at the end of Season 2.

Things are poised for a big showdown with the Beggar King and his allies, the Big Fish Gang (and the Bloody Hand).
Jubal has now regained much of his former power (at least in the number of sell-swords he has). Jubal has recruited new hawkmasks from Ranke, a few of these are former recruits, experienced ex-soldiers/gladiator types but most are a ragtag team of thieves, rogues and criminals. Desperate times call for desperate measures. These are the 30 or so men I listed earlier. The player characters, two of which are hawkmasks are trying to work their way up the hierarchy within Jubal's organisation. One pc had his sights set on becoming commander of the hawkmasks but failed in this goal when it was discovered by Jubal that he orchestrated the murder of Jubal's former captain! Lets just say there was a rather tense questioning scene we played out in which Jubal interrogated each of the pcs to get to the bottom of why his hawkmask captain, who he sent them to rescue from the Dungeon, was interrogated and killed by them for being a traitor! A clever plan that did not work... the player set up the hawkmask captain naming him a traitor... using flimsy fabricated evidence... and on the way back to Jubal's estate, after rescuing him from the dungeon (thanks largely to a forged document from Jubal) stopped by the Maze and interrogated him with the goal of killing him as the revealed traitor (NOTE: There is a traitor in the hawkmasks, Jubal knows this but not who it is... even the pcs are under suspicion!)
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Rolemaster / Re: My Rolemaster campaign [Thieves World Setting]
« Last post by Druss_the_Legend on Today at 12:34:22 PM »
Your breakdown of the Hawkmasks is wonderful. I am stealing it to save me time as My players know of him, but have not yet made serious inquires. They have encountered a few Hawkmasks, but have had no serious dealings with them yet. They will soon.

I have a kerf dealer/supplier encounter (not Jubal) I am currently fleshing out if you are interested for your group, as well as an ancient section/dungeon for Heqt's Temple (full of nasty traps), and a smuggler's cavern near the Old Pier in the works.

My 5 players are 4-5 lvl: fighter/bard/necromancer, rouge/fighter/alchemist, fighter/armorer (with a snapping turtle sidekick), Sorcerer and Druid.
The Neutral-Good Druid has befriended both Lythonde and Tempus, Lythonde has inducted the Druid into the Blue Star Brotherhood, Tempus uses her to help train the Hell Hound's horses. The three fighter class players have joined a mercenary group raising membership for an impending battle with Northerners.

Have you seen Chaosium's module? Maps, Sanctuary personality backgrounds and stats, and wonderful city encounter charts.

awesome. im happy to trade resources. those encounter settings u have sound cool! i need a map for Heqts temple! its just been rebuilt in the avenue of temples in my campaign. The followers of Heqt are trying to quash the Bloody Hand, both in Sanctuary and across the known world. The party have become entangled in this larger plot because their goals are similar. I have used Lythande as an ally of the party. They have had dealings with Myrtis who is allied with Jubal. At the end of Season 2 Lythande went missing under suspicious circumstances. A scroll found by a player was actually a magical trap created by the Bloody hand cult to take care of Lythande who was helping the party eliminate the Big Fish Gang, one of the cults allies.
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Rolemaster / Re: My Rolemaster campaign [Thieves World Setting]
« Last post by Druss_the_Legend on Today at 12:27:06 PM »
we play seasons of 8-10 sessions every summer.
we r up to season 4, which starts in dec later his year.
as GM i really enjoy the story crafting. it is very rewarding seeing the players enjoying a story you created yourself.
i think my campaign is quite unique because in between seasons i tinker with the rules a bit and introduce new rules each season. In Season 3 I introduced Super Fast Combat resolution (RMCIII). it was really needed as the party was getting bigger (now up to 5 players) and they were getting mixed up with some large and powerful factions. This Season which is Season4 I am introducing Talent Law and Weapon Specialisation. I ask my players for feedback and suggestions at the end of each sessions make some decisions about what tweeks to to rules might be needed. In Season 2 i was tweeking the Ambush rules which was rather timely because the party were up against an assassins guild which had 50 assassins operating about the city.
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Rolemaster / Re: My Rolemaster campaign [Thieves World Setting]
« Last post by Duke of Zuni on Today at 12:20:32 PM »
Your breakdown of the Hawkmasks is wonderful. I am stealing it to save me time as My players know of him, but have not yet made serious inquires. They have encountered a few Hawkmasks, but have had no serious dealings with them yet. They will soon.

I have a kerf dealer/supplier encounter (not Jubal) I am currently fleshing out if you are interested for your group, as well as an ancient section/dungeon for Heqt's Temple (full of nasty traps), and a smuggler's cavern near the Old Pier in the works.

My 5 players are 4-5 lvl: fighter/bard/necromancer, rouge/fighter/alchemist, fighter/armorer (with a snapping turtle sidekick), Sorcerer and Druid.
The Neutral-Good Druid has befriended both Lythonde and Tempus, Lythonde has inducted the Druid into the Blue Star Brotherhood, Tempus uses her to help train the Hell Hound's horses. The three fighter class players have joined a mercenary group raising membership for an impending battle with Northerners.

Have you seen Chaosium's module? Maps, Sanctuary personality backgrounds and stats, and wonderful city encounter charts.
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RMC/RM2 / Re: Powder Mage
« Last post by Spectre771 on Today at 07:18:43 AM »
This question has been in the back of my mind since I read it.  It sounds familiar and I think you may find something within the Space Master books, perhaps with the psion users and semi-psion users.  I'll have to dig out the books and take a look.

RM2 also has the Alchemy Companion and I'll take a look in that book to see what is there.  That deals with the manipulation and enhancement of matter.

However... this also got me thinking because the title of your post conjured up images of a spell caster using powder as a means of focus.   Our gaming setting is restricted to the magics only found in Elemental Companion and Alchemy Companion.  The setting is similar to the Renaissance Period of our own real world.  "Science" rules all, even what passes for science.  People are enlightened, Alchemy is the new science and Elementalism is the newest discovery.

Going back to the idea of a Powder Mage, I was thinking "dust" could be an element that players could craft a PC around.  There are the primary elements, then secondary and tertiary elements.  Depending on the school of thought, Light is primary, heat is secondary.  Or Fire is primary, heat is secondary, light is tertiary.  Earth-gravity-inertia.  Air-electricity-gravity (lack of).  Why not have powder or dust as an element?  Maybe as a secondary element of earth?  I'm thinking I'm going to make one up for the long gaming weekend I'm hoping to have.  I just have to modify some wording in the spells to make it work.
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