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21
In my campaign a PC has been sent to The Void via a magical trap. How would you handle his rescue?

Some ideas ive come up with so far are...
1) They make a deal with some powerful entity, perhaps one also trapped in the Void (eg. Demon or God or an evil wizard who has been banished and needs help from the PC in return)
2) Allow the party to recruit a magician and have them try to convince them to undertake a dangerous solo mission into the Void to tray and find them and bring them back. There is a magician currently in the party, around lvl 7. Thats a bit low level for such a solo quest but perhaps there is a way to boost their power via an artifact/magic item which the party must locate first.
3) As number '2' above except the party must recruit a high level magician and persuade them its worthwhile undertaking such a task... probably in exchange for a dept/favour/quest decided by the mage.

Not so fast!
As an added complication, the party have a tight window for any type of side quest. About two hours to come up with something before they must leave their current location and travel to a far off city via a magic portal. If the trapped PC isnt saved by then, they will be left sidelined until the main quest is completed... could be another 3 sessions before they are in a position to devote time for a rescue.

How would you handle such a complication?
Sidelining the PC for more sessions isnt the end of the world... he can play as one of the 4 NPCs in the party if needed...
My current thinking is let the party come up with something and roll with that. In theory ANY idea could work... there just isnt much time to execute an elaborate plan... I threw them the curveball, now its on them to find a solution right?
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Rolemaster / Re: Sample RMU creature?
« Last post by pastaav on April 13, 2024, 01:47:49 AM »
When you are a GM designing an encounter, having the level as a rough guide to the creature's power is an exceptionally useful feature. The fact that level was completely divorced from a creature's actual power on the battlefield is a problem with earlier editions, and I am glad RMU has fixed that problem.

The core of the matter in the beta was that a Golem bascially just can bash things and the combat challenge from this is very different to the ways a Shard can kill you. In the beta the Shard got a massive discount on the powerful abilities of a shard since else a player with Shard character could not afford the Shard abilities.

My personal opinion is that the design goal of players being able to play even legendary monsters and having level as challenge rating are concepts that does not mix well. If RMU really has managed to nail the issue and improve the balance of cost system for creatures well enough for it to start to work, I would be delighted, but the evidence for RMU solving this huge design challenge is still waiting to be presented.

We have not been shown any sample monsters using the revised rules, and the problems that was discovered during the beta required IMHO big changes.

Given the good development of the rules presented so far compared to the beta we hopefylly will get something that is way better than what was presented in the beta, but I expect people hoping level equals challenge rating will get very disapointed.
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Rolemaster / Re: RMU - Impossible to Dodge Whilst Running ?
« Last post by Wolfwood on April 13, 2024, 01:08:32 AM »
As others have said, running full sprint does not really give a chance to dodge anything. Just look at Olympic short distance runners - there is no way they could suddenly change direction or do some other fancy moves at those speeds and not fall down and injure themselves. Their path is predictable - exactly what you do not want in melee.
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ICE News and Discussion / Re: Locating "Lost" Authors to Bring Back "Lost" Books
« Last post by Boromir on April 12, 2024, 07:56:38 PM »
@Nolen  To enable potential re-publication, please make sure you contact colin-ice@hotmail.co.uk
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HARP Software / Re: AutoHARP3 - Timeline
« Last post by DavidKlecker on April 12, 2024, 08:42:08 AM »
Update: 4/12/2024


  • AutoHARP3 - Harp Fantasy Version 3.0 - Ready to Publish. Waiting on Field test.
  • AutoHARP3 - Harp Sci Fi Version 3.0 - Currently under Beta - Projected Release Data - July 2024
  • AutoHARP3 - Architect / With Bestiary - Currently in development - Projected beta June 2024 - Projected Release September 2024. I plan to release both at the same time.
  • AutoHARP3 - Folkways / Loot / Beyond the Veil / Garden of Rain - To be developed starting June 2024 - Projected Beta - Unknown
  • AutoHARP3 - Roll20 Template - To be developed - Starting date unknown.
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Rolemaster / Re: RMU - Impossible to Dodge Whilst Running ?
« Last post by pastaav on April 12, 2024, 06:13:05 AM »
My take on this is that in real life it is quite trivial to take a swing at somebody sprinting past you. Ranged attacks on somebody moving quickly is different ballpark, but melee attacks against a running target is not a big deal.

The runners movement mass mean it takes real effort for the runner to not be on spot where I am aiming. If the runner does a skill check that benefit from movement like acrobatics or jumping we can discuss if the penalty due to pace should apply, but for a dodge I really don't see why these should stack unless the runner has enough AP to pay for both things.
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Rolemaster / Re: Rolemaster Unified in Fantasy Grounds
« Last post by vivaldi0 on April 11, 2024, 09:28:09 PM »
Done, but let's get all the companions up and integrated into the Rolemaster that is already up.
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Rolemaster / Re: Sample RMU creature?
« Last post by OLF, i.e. Olf Le Fol on April 11, 2024, 05:28:02 PM »
My RMFRP C&M has it p10, under the "Habitat" section.
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Rolemaster / Re: Sample RMU creature?
« Last post by jdale on April 11, 2024, 05:08:39 PM »
Thanks, I was wondering. I guess they just forgot to include that information in RMFRP C&M.

As for number of books, maybe 12 is an exaggeration. But it's definitely more than 3. Maybe 6.
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Rolemaster / Re: Sample RMU creature?
« Last post by OLF, i.e. Olf Le Fol on April 11, 2024, 04:20:05 PM »
Deer: (f)-(—),(GIOZ),(—),(T)-2
A deer may be found in any climate but frigid ones, in any special location, in any water source location but glaciers/snowfields, tropical islets/reefs/atolls, oceans, or deserts, in any terrain, and locations with any kind of vegetation but tundras.
It's "easy" to meet one in any of the locations where it lives.
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