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General Discussion / Any experience with adventures involving planar travel to The Void?
« Last post by Druss_the_Legend on April 13, 2024, 02:56:23 AM »In my campaign a PC has been sent to The Void via a magical trap. How would you handle his rescue?
Some ideas ive come up with so far are...
1) They make a deal with some powerful entity, perhaps one also trapped in the Void (eg. Demon or God or an evil wizard who has been banished and needs help from the PC in return)
2) Allow the party to recruit a magician and have them try to convince them to undertake a dangerous solo mission into the Void to tray and find them and bring them back. There is a magician currently in the party, around lvl 7. Thats a bit low level for such a solo quest but perhaps there is a way to boost their power via an artifact/magic item which the party must locate first.
3) As number '2' above except the party must recruit a high level magician and persuade them its worthwhile undertaking such a task... probably in exchange for a dept/favour/quest decided by the mage.
Not so fast!
As an added complication, the party have a tight window for any type of side quest. About two hours to come up with something before they must leave their current location and travel to a far off city via a magic portal. If the trapped PC isnt saved by then, they will be left sidelined until the main quest is completed... could be another 3 sessions before they are in a position to devote time for a rescue.
How would you handle such a complication?
Sidelining the PC for more sessions isnt the end of the world... he can play as one of the 4 NPCs in the party if needed...
My current thinking is let the party come up with something and roll with that. In theory ANY idea could work... there just isnt much time to execute an elaborate plan... I threw them the curveball, now its on them to find a solution right?
Some ideas ive come up with so far are...
1) They make a deal with some powerful entity, perhaps one also trapped in the Void (eg. Demon or God or an evil wizard who has been banished and needs help from the PC in return)
2) Allow the party to recruit a magician and have them try to convince them to undertake a dangerous solo mission into the Void to tray and find them and bring them back. There is a magician currently in the party, around lvl 7. Thats a bit low level for such a solo quest but perhaps there is a way to boost their power via an artifact/magic item which the party must locate first.
3) As number '2' above except the party must recruit a high level magician and persuade them its worthwhile undertaking such a task... probably in exchange for a dept/favour/quest decided by the mage.
Not so fast!
As an added complication, the party have a tight window for any type of side quest. About two hours to come up with something before they must leave their current location and travel to a far off city via a magic portal. If the trapped PC isnt saved by then, they will be left sidelined until the main quest is completed... could be another 3 sessions before they are in a position to devote time for a rescue.
How would you handle such a complication?
Sidelining the PC for more sessions isnt the end of the world... he can play as one of the 4 NPCs in the party if needed...
My current thinking is let the party come up with something and roll with that. In theory ANY idea could work... there just isnt much time to execute an elaborate plan... I threw them the curveball, now its on them to find a solution right?