Excellent - that one worked. At what stage are we at this point?
creating the image involved the following steps:
- extracting the sw-map (pdf-image)
- painting background and seams in blue (gimp)
- extracting a cutout map (scripted java/groovy)
- oversampling tile-size=TxT, DEM-Scale=T*10 and T=(1024,512,256,128,64,32,16,8,4,2,1) (scripted java/groovy)
- combining oversamples @ size (H*2)x(W*2) (scripted java/groovy)
- exporting as VTP-Binary-Terrain (float32) (scripted java/groovy)
- imported and colorramped (Wilbur)
- exported as terrain texture PNG (Wilbur)
i am currently researching:
- how to properly colorramp (with QGIS)
- how to properly georeference (with QGIS)
- how to oversample artistic height-paintings
- how to combine the oversamples with fractal detail algorithms
do we agree that DEM (x/y) resolution should be <1km ? (at least what i suspect from previous postings)
for horizontal resolution i am targetting around 30 meters
for the fractal detail functions i identified the following major terrain types:
- Swamp
- Mountains
- Jungle
- Hills
- Grassland/Plains
- Forest
- Desert
- Broken Land
T