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It depends, and in the end it comes down to you.If the character casts the spells through divine benevolence, then the character must abide by the strictures of the god in question.If the character casts the spells through arcane knowledge, like a magician, then the god as nothing to do with it and the character doesn't need to abide by anything. (other than the maximum number of spells for his profession of course.)The Cleric doesn't necessarily mean it comes from a divine power. Many spells of that sphere can be found in other spheres. The divine part comes more from the Cleric profession than the sphere itself.At least that is my opinion and as I stated above, it comes down to you. Make a decision and stick with it.
...There is the rub or the out.Let us take healing. There are non-divine spell that can also heal. So if the player is just mimicking the spells using an Arcane source then the vows and restrictions might not be necessary. Of course, some of the upper ranks of the clergy might see this as heresy and have "true believers" track the character down and "cleanse" him.-BP
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