Author Topic: Collected Rulings Last Update 5/16/00  (Read 10241 times)

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Offline Marc R

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Re: Collected Rulings Update 5/16/00
« Reply #20 on: January 06, 2011, 08:52:03 PM »
Repulsions, Cleric Base

The restriction of going up a level before trying again applies only to Remove Curse, not to Neutralize Curse. [5/9/00]
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Re: Collected Rulings Update 5/16/00
« Reply #21 on: January 06, 2011, 08:52:33 PM »
Rune Mastery, Open Essence

Spell store requires using the PPs when you first cast the spell, and when you cast Spell Store, but not when you later cast the spell as an instant spell. [5/2/00]
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Re: Collected Rulings Update 5/16/00
« Reply #22 on: January 06, 2011, 08:53:52 PM »
Spell Mastery

The spell goes off normally if the Spell Mastery roll is failed (assuming any SCSM's are made also) [4/23/00]

If you extend a range from self to touch, the target becomes the caster for spell effects. He has to concentrate if necessary, but does not have to stay at touch range. [4/27/00]

Spell Mastery must be used when the spell is cast, not while it is in effect. [5/9/00]

Making the area affect smaller has the same penalties as making it bigger, just replace multiplication with division. [5/12/00]
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Re: Collected Rulings Update 5/16/00
« Reply #23 on: January 06, 2011, 08:54:21 PM »
Stat Gains

Stat gains from TP's are made when the TP is bought, but any DP's gained are not received until the next level. [4/27/00]
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Re: Collected Rulings Update 5/16/00
« Reply #24 on: January 06, 2011, 08:54:54 PM »
Utility Spells

Utility spells may only be cast on the caster, a willing target, or a target incappable of resistance. [R, 4/22/00]
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Re: Collected Rulings Update 5/16/00
« Reply #25 on: January 06, 2011, 08:55:24 PM »
Willing Target

A willing target is one that has acknowledged that they are willing for the caster to cast a spell on them. [4/23/00]
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Re: Collected Rulings Update 5/16/00
« Reply #26 on: January 06, 2011, 09:43:28 PM »
Experience

If more than one multiplier applies to an experience point gain, multiply them all together. [3/12/00]

Modifiers to critical EPs are also subtracted from the possible kill EPs. [3/12/00]

Spell EPs do not lower or exclude gaining Kill EPs for the same action. [5/2/00]
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Re: Collected Rulings Update 5/16/00
« Reply #27 on: January 06, 2011, 09:44:21 PM »
Adrenal Defense

If you are not using the Martial Arts Companion, there is no percentage activity requirement for Adrenal Defense. [2, 10/7/99]
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Re: Collected Rulings Update 5/16/00
« Reply #28 on: January 06, 2011, 09:45:13 PM »
Bastard Sword

You have to develop skill in one-handed and two-handed uses of a bastard sword, under the appropriate categories. [10/15/99]
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Re: Collected Rulings Update 5/16/00
« Reply #29 on: January 06, 2011, 09:46:00 PM »
Restricted, Everyman, and Occupational Skills

These classifications do not apply to skill ranks gained through training packages or adolescent skill development. [R, 2, 11/12/99]

Profession classifications take precedence over race and culture classifications, race and culture classifications take precendence over skill description classifications.

The restricted skills are listed in Appendix 1 of RMSS, at the begining of each category description. They are also listed in table T-2.5 in RMSS, the restricted skills are italicized. [R, 2/3/00]
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Re: Collected Rulings Update 5/16/00
« Reply #30 on: January 06, 2011, 09:50:56 PM »
Power Point Development

The stat bonus for hybrid spell users is the average of the character's two realm stats. [R, 10/7/99]

The progression for hybrid spell users is the lower of the character's two realm progressions. [R, 2, 10/7/99]

Semi-spell users use the normal PP progression for their race. [R, 4/15/00]
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Re: Collected Rulings Last Update 5/16/00
« Reply #31 on: January 06, 2011, 09:52:39 PM »
Two-weapon Combat

When you attack with this skill, you roll two seperate attacks (one for each weapon) with the bonus in Two-weapon Combat. Both attacks together take 60-100% activity, like a normal attack. [R, 10/29/99]
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Re: Collected Rulings Last Update 5/16/00
« Reply #32 on: January 06, 2011, 09:53:29 PM »
DP Costs

Changes in DP costs based on spell level take effect immediately. You cannot learn a spell at a lower DP costs just because you are learning multiple spells in one level. Also, if you have already developed a spell using an X/X cost this level, you cannot develop a spell on the same list with a Y cost. [12/13/99]

If a spell list is a everyman or occupational skill, the cost is that of the first rank that will be gained. [12/14/99]

You must develop ranks for the blank slots on a spell list. [3/19/00]
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Re: Collected Rulings Last Update 5/16/00
« Reply #33 on: January 06, 2011, 09:54:09 PM »
Extra Base Lists

Pure spell users pay 3/3/3 to develop the Open and Closed lists they choose as extra base lists. [10/12/99]

Extra Base lists may be developed as Open lists in adolescence for races that allow such. [11/3/99]
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Re: Collected Rulings Last Update 5/16/00
« Reply #34 on: January 06, 2011, 09:54:51 PM »
Hybrid Lists

A single realm spell user learning a hybrid list leans the list as Own Realm Other Base, as long as the hybrid shares a realm with the single realm user. [2, 12/13/99]
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Re: Collected Rulings Last Update 5/16/00
« Reply #35 on: January 06, 2011, 09:55:23 PM »
Halflings

The +30 vs. heat and cold applies to the whole body, not just the feet and hands. It does not apply to critical rolls. [2/16/00]
« Last Edit: January 06, 2011, 10:19:58 PM by Marc R »
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Re: Collected Rulings Last Update 5/16/00
« Reply #36 on: January 06, 2011, 09:55:50 PM »
Weapons

Treat "crossbows" as light crossbows, if you are using Arms Law. [1/24/00]
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Re: Collected Rulings Last Update 5/16/00
« Reply #37 on: January 06, 2011, 09:56:16 PM »
Talents

If a talent gives a bonus to "all foo maneuvers," apply that as a special bonus to the foo skill. [1/24/00]
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Re: Collected Rulings Last Update 5/16/00
« Reply #38 on: January 06, 2011, 09:56:51 PM »
Multi-cultural

You must compare each language in the two cultures, not the language lists as a whole, to determine if the languages are different. [1/24/00]

Extra Culture Lore ranks are divided equally between the two cultures. [1/24/00]
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Re: Collected Rulings Last Update 5/16/00
« Reply #39 on: January 06, 2011, 09:57:14 PM »
City Guard Training Package

The promotion in rank has no effect on skill ranks. [3/6/00]
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