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Author Topic: What makes a game great?  (Read 145 times)

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Offline Colin-ICE

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What makes a game great?
« on: June 26, 2017, 06:39:34 AM »
What do you think makes a game great? I've put together a little survey to collate responses (which I will then publish) or just have your say in this thread.

Please note: We are not talking about game systems and what makes them great but what makes an individual game run by a GM great.

https://www.surveymonkey.co.uk/r/LP6GXVZ

Offline Hurin

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Re: What makes a game great?
« Reply #1 on: June 26, 2017, 11:10:29 AM »
I added in balance, in the sense of an adventure in which everyone has a change to participate and the challenges are appropriate for the power level of the party. It is a fine line to tread between too hard and too easy!
'Last of all, Húrin stood alone. Then he cast aside his shield, and wielded an axe two-handed'. --J.R.R. Tolkien

Offline jdale

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Re: What makes a game great?
« Reply #2 on: June 26, 2017, 01:33:32 PM »
With regard to "A well thought out and fleshed out world/setting"...

The setting doesn't need to be enormously complicated and deep. What it needs is 1) things that can be discovered, which are important to the story, 2) puzzles and mysteries that require being pieced together based on that setting information, and 3) consistency so if I do figure something out, it won't be contradicted or invalidated without a reasonable in-game explanation of why it changed.

The longer the campaign, the more depth that is required, and the more important it is to have at least the basic framework complete in order to maintain consistency later on. E.g. campaigns usually expand in scope over time, so initially the players may only see one village, then one nation, then multiple nations. But if you already have the nations in mind, even just in outline form, from the beginning, you can lay the groundwork in the village without suddenly becoming inconsistent (e.g. if the nation had law X, why didn't we see that in the village?).

Offline Ironmaul

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Re: What makes a game great?
« Reply #3 on: June 27, 2017, 02:04:11 AM »
Did the survey. I added Appropriate Environment.

I think the Talented GM has to be the most important element. When I was introduced to RM, the GM new his stuff and took a lot of the worry out of knowing the system which made the game more enjoyable.

Offline Bruce

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Re: What makes a game great?
« Reply #4 on: July 19, 2017, 08:58:03 PM »
I didn't see the survey, or if I did I do not remember responding to it...lol.
That being said there is one thing missing I thought would probably be pretty important, continuity.
Continuity adds depth and belief to the story.
Things that happen in the past in some games are never encountered or remarked upon again.
You can have an engaging story and a great GM but in long term campaigns you need continuity. Continuity can produce a sense of accomplishment amongst the players and the GM.
If it wasn't obvious I enjoy long running campaigns over anything else.
When you game, game like you mean it! Game Hard!

 

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