Hi Sable Wyvern
Thanks very much indeed for taking the time and effort for clarifying these different attacks - very much appreciated.
Thanks to your explanations below it does seem to make more sense but your answers have produced a few more questions if you or someone can further assist ... no worries Sable Wyvern if not yourself/you are sick of my questions.
So from your helpful comments:
1. SINGLE SHOT: "
These are just like missile attacks in RMSS/FRP. The character will get a -1 per unused 1%, to a maximum penalty of -30. Three shots at 30% would each be at -30. You'd be more likely to go 40/30/30 or some combination thereof, to use up your full 100% of available activity."
Okay this now makes sense - basically taking the time to aim and fire. You could choose to wait, take your time and use x1 shot with 100% OB.
With a semi-automatic you could as you suggest squeeze of x3 shots at 40/30/30 or whatever, resulting in x3 attack and x3 potential different crit results.
Just to confirm too with the last example (WWI British soldier firing at an Austrian) a bolt action rifle I'm assuming you actually could only fire (assuming you started the round with loaded, ready to fire weapon) twice: firstly at 40%, then 10% to reload, 30% to fire a second time and have 20% left over? (ie as per Weapons: Firearms p.11 its +10% for a bolt action weapon). Am I correct?
There is also the option (Option 1) bottom of page 11 in Weapons: Firearms) where you can fire faster but the chance of a fumble increases .... so I guess x3 shots at 30% OB each and reload twice at 5% (with the fumble range going up firstly by 1 for the second shot and 2 by the third shot).
So three shots appears to be maximum under SINGLE SHOT for a bolt action I guess ...??
2. EXTENDED OR DOUBLE SHOT:
Firing three shots doesn't triple your chance of hitting. A three round burst and a double-tap are most likely treated as equivalent for the purposes of simplicity.Okay get it and the advantage over the SINGLE SHOT option above is you get one clear shot at no penalty but the second shot is at -30% "special penalty" correct?
......... BUT according to the text in the rulebook an EXTENDED OR DOUBLE SHOT is between a 50 - 90% action. Assuming you had a very good OB could you opt for using 50% activity for x1 EXTENDED/DOUBLE SHOT (1st attack at -50 & 2nd attack at -80 ie - using only 50% OB + the "special penalty" AND the do exactly the same thing again for your remaining 50% activity?
In other words x4 attacks (x2 at -50 & x2 at -80)?? Have I read this right?
You would have to be a pretty good shot to attempt x4 attacks at such hefty penalties .... but things like point blank range etc may help.
3. SPREAD BURST:
This is spray and pray. You're strafing and hoping to hit a single target with one of your bullets. There is only one attack roll. Again, you're suffering a -1 for each -1% activity allocated, to a maximum of -30.
The reason for requiring 5 bullets, I presume, is because you require this many to get a reasonable chance of hitting something. Even then, this isn't a particularly effective attack mode if you're actually any good with the weapon. If your OB is less than 60, you end up slightly more likely to hit (essentially, put a bunch of rounds downrange and rely on dumb luck). If your OB is higher than 60, you're reducing your chance of hitting by choosing to fire wildly. This strikes me as reasonably realistic.Yep okay again this makes sense .... just chuck a lot of lead in the direction of the enemy and hope for the best ...... BUT same supplementary question as above; if your minimum for this attack is 30% what is there from stopping you repeating this twice or even three times in one round at -30 to each attack ... which would cancel out the +30 you get for this attack?
Or again am I reading this wrong?
4. AIMED BURST ACTION:
Only one attack roll is made. This is the more effective way of using automatic fire. Again, using less than the maximum percentage provides penalties to the attack roll.
You're less likely to hit your target than with a single, well-aimed shot, but if you do get rounds on target, you might get multiple rounds into them, and thus you get nastier crits.Again this makes sense .... except that comparing the "Ballistics Shrapnel Critical" vs the "Ballistics Puncture Critical" yes the Shrapnel table is nastier but comparing them side by side not that much nastier? A few more rounds of stun/no parry, some more bleeding, some more hefty negatives to activity but comparing the damage from one bullet vs. (potentially) up to five bullets I would have expected the damage to be worse maybe??
Also same supplementary question above - at a 50% activity could you not undertake this action twice in a round?
Lastly it says in Weapons: Firearms p.10 only automatic weapons for an AIMED BURST ACTION. Do you think an argument could be made for a semi-automatic weapon, at point blank or short range only perhaps, to be allowed an AIMED BURST ACTION?
5. RAPID FIRE:
This one is strange. It reads to me as a way to rapidly and wildly empty your magazine. As written, you don't hit anything. It might be handy as an intimidation tactic? [A quick check in SM: Privateers clarifies that it is, indeed, designed to do nothing other than empty your mag.]Yep I think you and I agree this is strange and the same with AIMED RAPID FIRE.
I have also had a look at SM: Privateers and you are right all it does is empty the mag though you can for an "AIMED RAPID FIRE" (which equals a "Aimed burst action" if the maneuver is successful, "Single Shot" if not). However this action requires you to spend a full round aiming and then the second round firing??
Personally I don't really see the point, even as an intimation tactic?? Both RAPID FIRE & AIMED RAPID FIRE seem pretty pointless to me. Any comment from anyone else?
If two opponents are within, say 5 feet of each other, and one gets the drop on the other and simply points the gun and squeezes the trigger to rapid fire/empty the mag (assuming its an automatic weapon) how would run that in your game? Assume a mag of 25 rounds maybe roll to see how many of those x5 bullets salvos hit and then say roll x1-5 E Ballistics Shrapnel Critical crits? Just an idea/sound reasonable? Surely the opponent is dead (assuming a normal humanoid with no special armor) or very, very, very lucky at least with an automatic weapon with a full mag.
I certainly believe this could only be considered (potentially) fair/legit if the combatants are at either point blank or minimum short range ... more than that and lead is just being launched in all directions most likely.
I guess there is an argument to say that emptying a semi-automatic pistol mag/revolver at point blank range could result in all misses (the very famous scene out of the movie "Pulp Fiction" where Vincent and Jules somehow survive x6 shots blasted in their direction at very close range from a Taurus Model 689 - .357 Magnum!!!) but unlikely no?
But how about a semi-auto rifle/weapon with a larger mag than x6 rounds .... again something along the lines mentioned above in terms of number of Shrapnel criticals?
The last question I would raise is about the single shot and if that isn't being too prescriptive/limiting - looking at Youtube clips like
https://www.youtube.com/watch?v=rFYZHLuxXZ8 where the shooter gets off 10 Shots in 6.5 Seconds using a Lee Enfield SMLE 303 and the world record (is claimed to be https://en.wikipedia.org/wiki/Mad_minute) for 1 minute is 35 or one round every .58 of a second.
Sure as the person says in the Youtube clip "I am not concentrating on aiming in this video, just speed." but could there be an argument that for a SINGLE SHOT ACTION (as above) that a combatant could get off say 4 - 6 aimed(ish) shots with a bolt action rifle in a 10 second round (with both increased fumble range and a negative to the OB of say -50 for each shot. Higher or lower penalty?)
Again thanks Sable Wyvern for taking the time to respond and look forward to hearing back from you or anyone else on the questions raised above.
Cheers
Chris
Oops, sorry, in the first example, I was working on two Germans, not three.
If you want to attack all three, it would be something like a 40% (-20), 30% (-30) and 30% (-30) attack. This is before any modifiers for the phase, or the -15 mod for second attack in a three-round burst.
The other (and probably best) option is to use suppression fire, hope they dive for cover, and try picking them off the following round while they have reduced activity.
But, generally, if you're stuck in a 3-vs-1 situation, things aren't looking good.