Vog Mur

Welcome to the world of VOG MUR, a tropical island group teeming with adventure. Search or the secret of ORDYE THROG, nestled in the slopes of BUIR DOM, the once active volcano. Face the unspeakable terror that wanders the ancient MAUSOLEUM OF GART. Discover why the LON LEMIRA has for centuries been a place of awesome reverence.
VOG MUR contains
- The Chronicles of ELOR, a history of the islands
- a Muri-Elven dictionary
- stat charts for all of the central characters, creatures, and wild beasts
- layouts for all of the important sites on the 3 isles
- detailed level by level layouts of the massive fortress of ENCLA TURIC
- color maps of the 3 islands
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The Cloudlords of Tanara

Sail to the troubled land of Tanara which lies sheltered along the coast of the continent of Jaiman. Meet the ancient all-knowing Loremasters who control the awesome Powers of the Essence. Face the Implementor: the evil undead sorcerer-warrior astride his demon horse. Central to Tanara’s unrest are the Cloudlords: false gods, exiles from the west seeking to dominate the peaceful Myri. Fighting against them are the mysterious nocturnal Duranaki.
THE CLOUDLORDS OF TANARA includes
- 3 full-color underground citadel layouts
- scenarios for lower, medium and upper level player characters
- detailed layouts of villages, capitals and holy places
- a 16” x 22” full-color map of Tanara and much more
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The Iron Wind

The IRON WIND recounts the tale of Elor Once Dark, a famed Loremaster who traveled to the chill land of the Mur Fostisyr, snow-clad isles surrounded by cruel glaciers and treacherous icy waters. It is the home of the Iron Wind, an arm of the unlife threatening to subdue the valiant peoples of the isles. Demons, Supernatural assassins, Dragonlords and corrupt Elven priests all serve the dark purpose of the Iron Wind as they strive to further drive apart the already divided peoples. Against these terrifying minions stand the Elvish Ky'taari; the stout, hardy Fustir, the secretive, superhuman Udahir in their subterranean metropolis; and the fierce, warlike Syrkakar - who are already falling under the cruel shadow of the Iron Wind.
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Quellbourne, Land of the Silver Mist

Set sail for the land of the silver Mist, where treasure and undead alike rest uneasily in the ruins of Quellbourne's capital city, Quellburn. Overcome by the forces of the Unlife centuries before, the rugged Mannish population of this fog-swept land struggles to survive, battling pirate bands of Ice Krals and raiding Trolls, as they mine for gold and silver. Fortune hunters will find Quellbourne bountiful, if they can avoid being sacrificed to the Spider Goddess, Hrassk. Equally fatal are the Destroyers of Galtoth, a cult of men dedicated to destroying everything - even the island they live on !
Riches and tales too fabulous to be believed lure adventurers to Quellbourne's battered coast. The bold may find a map leading to an "abandoned" silver mine, now home to denizens best left undisturbed. After outfiting themselves on the brawling streets of Kelfour's Landing, fortune-seekers might prowl the ruins of Quellburn, uncovering centuries of gold and booty. Or sail to Trelkinaark to challenge the formidable and plunder-laden Krals in their homeland.
Quellbourne provides a complete fantasy campaign environment, including:
- 2-page color map of Kelfour's Landing.
- View and Room-by-room Layouts of Quellburn's Armory, Citadel of Wizards, Palace and more.
- 8 detailed adventures.
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Master Atlas 3rd Edition

...A planet hangs on the threshold between Order and Chaos, a focus of strange powers and portals to alien dimensions. Sorcery clashes with ancient technology while capricious deities make war and the Dragonlords walk as men. Against them all rises the Unlife, a force whose dark servants seek the destruction of all that lives...
The long wait is over...
Return to the Shadow World, home of Dragonlords and Loremasters, mysterious ancient civilizations and Navigators who ride the magical Flows of Essænce. The Master Atlas Third Edition has arrived, completely updated and revised.
- More beasts, demons, plants, poisons, rare gems and magical elements.
- Complete race listings and statistics.
- Greatly expanded histiory, updated to 6054 Third Era of Ire.
- Geopolitical overview of the entire Western Hemisphere.
- New information about the East
- Vocabulary of five languages.
- Exhaustively indexed
- Info on the major good and evil deities, stats on selected Loremasters, Navigators and other NPCs.
- Nany new illustrations, including 3D renderings.
- Color maps of the western hemisphere.
- Designed for Rolemaster, but includes conversion information to other systems.
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Kingdom of the Desert Jewel

Over the ages, the people of Gethyra have built a great and orderly society ruled by benevolent kings and blessed by the gods. Here, revered priests and astrologers define the way of life, but perils old and new threaten this stable order. To the untamed east, bloodthristy reptiliam monsters known as Obanshi prowl the wastes of the Chavad Mountains. A troublesome race of gem-eating rock dwellers serves the Mountain King, whose wealth is stupendous--and well-guarded! Beckoning to all adventures is the wealth of kings buried in tombs deep in the desert, where most fear to travel. In the ancientand blistering Kingdom of teh Desert Jewel, you can quickly make a name for yourself--or die trying!
Kingdom of the Desert Jewel includes:
- Complete and detailed descriptions of local rulers and races, Environments and governments, including powerful NPCs, beasts and the soldiers of the Royal Legions.
- Maps, diagrams and sketches of places of adventure, including 4 pages of color maps of the region.
- 10 detailed adventure locations and sites of mystery and danger, including 4 underground strongholds and two urban settings.
- Ready-to-run adventures for characters of various levels.
- Assorted GM aids, including Encounter Tables, NPC listings, Beasts and Poison stats, and much more!
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Jaiman: Land of Twilight

Nowhere else in all of Kulthea are you as likely to witniess a sunsword-wielding Cloudlord astride his flying mount, or to encounter a wise Loremaster, advisor to Kings in Eras past. Though small and far north of Emer, Jaiman has stood at the center of the conflict between the Unlife and the servants of the Lords of Essence for ages. Early in the Third Era of Ire, the fabled smith Tehior created six magical Crowns of Essence for the rulers of the six Kingdoms of Jaiman. As men fell victim to pride and the foul counsel of servants of theUnlife, plgues and earthquakes struck the Kingdoms, and they fell. Now in 6050 of the Third Era, a quest to find the Crowns is underway. Powerful dark sorcerers send fange minions into the reaches of the tortured continent in search of them. Recover the "Legacy of the Sea-Drak" and you may return a wealthy and powerful individual - or die trying!
Jaiman, Land of Twilight includes:
- Eight adventures, including four extended scenarios that link to form the "Legacy of the Sea Drake", a formidable quest for powerful magic items.
- In-depth descriptions of the fascinating cultures and races of the continent, including Loremasters, Sorcerers, Elves and evil Heralds of the Night.
- Four full-color pages of maps, including a full view of the city of Haalkitaine.
- Layouts, including detailed views of a Dragon Lord's citadel, a Tower fortress, and the catacombs of the Legendary Lost Kings of Tanara.
- GM aids, including Rolemaster and Fantasy Hero stats for two dozen NPC's as well as Master Military and Beast Charts.
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Emer Book I: Haestra

From the coast of Danarchis in the North to the Glen of Norg in the south; from the Shinh archipelago to the Eyrie of the Red Dragon in the Spine, these are the boundaries of the re gion known as Haestra.
This is the first in a series of sourcebooks to provide in-depth information about the cultures, kingdoms and powers on the pre-eminent land on Kulthea: Emer. The original Emer book years ago provided a basic overview of this continent, but much was left to the imagination. This 132 page book delves far deeper.
Emer I includes:
- A detailed timeline, including the history of the Emerian Empire, its rise and fail — as well as new information of events in the two years since the present time of Eidolon.
- A large section devoted to the realms of Haestra, featuring new information about Danarchis, Stroane and Sarnak, as well as previously undisclosed cities and realms: the Komaren Cluster, the Port of Izar, the secret city of the Dark Elves, and the Thesmoq Domain.
- Information about the Changramai Warrior-monk college, the Eight orders of the Old Empire (including some of their powerful artifacts), and other groups and powerful individuals.
- New information on secret places such as the Coral Road, the Ash Lairs, Portals, holy and unhoiy places, and other mysteries.
- Beast and NPC charts, including typical inhabitants of every region. (All stats are in Rolemaster 2nd Edition format, with easy conversion to RMSS).
- A full-color 11” x 17” insert with a map of Haestra for the PCs.
- Six maps detailing the region for the GM, with secret places, and many features not on the PC map. Four city maps: Aquitar (Capital of the Komaren cluster), the Port of Izar,Artha (Capital of Danarchis), and Sarnak, city of the Amazons.
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Emer Book II: The Northeast

Emer Book II:
Tai-emer, Silaar & the Isles of Namar-Tol
Northeastern Emer is quite a contrast from the west: arid plains and far-flung peninsulas are the rule here, the waters broken by large island-chains. This is the second in a series of sourcebooks to provide in-depth information about the cultures, kingdoms and powers on the preeminent land on Kulthea: Emer.
This Guide includes:
- A timeline of northeast Emer • Details on the Lankan people • The Loan Elves, and the Nuyan • The wastes of Thanor • The Voerken Mire and the T’loc-loc • Secrets of the Ash Forest and Ardania • Layouts, including secret vaults under Lankan temples and other locations • A full- color 11” x 17” insert with a map of northeast Emer.
- A detailed timeline, including the history of the Emerian Empire, its rise and fall — as well as new information of events in the two years since the present time of Eidolon.
- A large section devoted to the realms of the Loan, the Nuyani, and the Lankan empire.
- New information on secret places.
- Beast and NPC charts, including typical inhabitants of every region. (All stats are in Rolemaster 2nd Edition format, with easy conversion to RMSS).
- A full-color 11” x 17” insert with a map of NE Emer for the PCs.
- Six maps detailing the region for the GM, with secret places, and many features not on the PC map. Four maps of cities in the NE Emer region.
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Eidolon: City In the Sky

Eidolon floats in the sky above the northern coast of the great continent of Emer. This city is a place of magic and wealth. Far below glittering Eidolon, straddling the delta of the Sharhya River is Sel-kai, city of canals. Dozen of islands are linked by bridges spanning the narrow waterways. Anything ... anythig ... can be bought or sold in Sel-kai City.
Eidolon, City in the Skay CONTAINS:
- A 22" x 34" full-color hand-rendered map of Sel-kai, the sprawling canal city beneath Eidolon.
- A full-color map of Eidolon, the Sky-city.
- Descriptions of more than 250 businesses in Sel-kai and Eidolon, many with layouts, and all cross-indexed.
- Detailed 'neighbourhood' maps, showing bridges, alleys and shops.
- Eight complete adventures.
- Background on Sel-kai and many important personalities.
- A detailed timeline advances history in the Shadow World three years, and supplies 'upcoming events' in Sel-kai: important changes while the players adventure
- Stats for the famous Skyships of Eidolon.
- Price lists and glossary of valuable materials.
- Government information; rules for crimes and punishment.
- Secret organizations, both good and evil
- An Elven Dictionary, Eidolon Alphabet, drugs, poisons and diseases charts - including many illnesses indigenousto the Sharhya Delta.
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Gethæna, Underearth Emer

Vast caverns thread the earth beneath the continent of Emer. One of these natural vaults contains a realm of bronze sands and silver grasses lit by a magical sky-roof of brass. Six immortal, evil lords—the Ishru—reside in castles overlooking— the deserts and the steppe. They vie among themselves for supremacy, unaware that their holdings may all be destroyed by events set in motion millennia in the past.
Treachery, rebellion, and the chances of war challenge adventurers in Gethæna!
Gethæna, Underearth Emer contains:
- A 21” x 16” full-color map of Gethæna.
- A complete campaign involving seven linked scenarios that send adventurers into the perilous heart of Gethæna’s enduring mysteries.
- Details on the Ishru, the immortal fiends who rule the Underearth Realm.
- A history of the ancient conflict between the dark Ishru and their neighbours, the mortal Dain Sædhu.
- Legends from the birth of the world.
- Flora, fauna, and beasts unique to the Underearth Realm, including the savage gleamtiger, soporific sorrow moss, and the bloodthirsty Nuld—minions of the Ishru.
- Politics and power: who pulls whose strings, and the web of intrigue that enmeshes all—the rulers and the ruled.
- Maps and layouts for all adventure sites.
- Complete statistics for all NPCs, monsters, artifacts, and poisons.
- New spell lists for the Ishru and those foolish enough to study under these cruel lords.
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Haalkitaine

The most powerful city on Jaiman, capital of the Rhakhaan Empire, Haalkitaine is an ancient pile of granite brooding on the knees of the Grey Mountains. Within this new Citybook you’ll uncover information on the Noble Families, their tower-villas in the city, and the dark intrigues that plague the Emperor's Court.
A large full-color map of Haalkitaine is the centerpiece, supplemented with a GM info about the city. There are descriptions of dozens of shops, inns, taverns & armorers, many with NPC details. There are also maps of Rhakhaan and Jaiman, laying out the boundaries of the Duchies, Counties & Baronies of the Empire, & the exact locations of many Jaimani sites previously unrevealed!
- Detailed 17” x 22” color map of the city
- Description of the Catacombs & sewers
- Information about the royal family & aristocracy
- A guide to many city vendors in the style of 'Eidolon'
- Maps of Rhakhaan & Jaiman
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Demons of the Burning Night

The island of Aranmor is a land where forces of nature battle themselves. Many believe there is more to this enigmatic place than ruins and rumbling volcanoes. Stories about Aranmor range from reports of shipwrecked sailors driven to cannibalism to tales of soul-stealing ghouls. One popular tale claims the Kadaena, a fallen Empress from the First Era, has risen again and prepares her resurrected armies for some final, shocking revenge.
Most adventurers consider this unexplored isle too risky a journey. Among its rumored residents are wild and magical beasts, demons, spirits, and fiends. While numerous crumbling edifices stand in remote areas of the island, the ruined city of Tarek Nev, with its magically preserved walls, is the most prominent landmark.
Prowl this haunted city, dodging the powerful Demons of the Night. Great treasures like the Horn of Siege (which can level a city when blown) and the Helm of the Empress Kadaena may lie here. Be warned: stone-men, Gorgons, and the temptress V’rama will be constant threats.
Demons of the Burning Night includes:
- 4 Pages of Color Maps illustrating the region, the isle of Aranmor, and the Peninsula of Fulcrimia.
- Detailed Views of the city of Tarek Nev, fortresses, palaces and other sites of adventure.
- Information on the Races and Creatures who make Aranmor such a fascinating adventure location, including the scrappy but diminutive Garks and the flesh-eating moss children of the woods, the Locharrion.
- Stats and Background Information on key figures like V’rama, the leader of the Demons, and the winged Arvi, man-eating reptiles who sail above the ruined city.
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