Rolemaster Moments for February 2004 - page 1

Flip A Coin For Your Armor Type by Tero Salonen 02/02/04
Why Not To Be An Impulsive Mentalist by Michael Furst 02/17/04
It was quite the battle to watch... by Bill Hay 02/23/04

<< RM Moments Homepage | 1 |


Flip A Coin For Your Armor Type
by Tero Salonen

This campaign had a lot of magic available. A very popular choice of armor for any kind of magic users were +20 robes that encumber as robes but protect as AT 20. I started a new character and was very careful for the first gaming sessions as the protection of my character was not very good.

So, for the first 2-3 sessions my character's armor type was AT2. After those sessions the character, which had a name of "Kh<insert something here>" had managed to buy a spell point multiplier. Luckily there were enough money to buy a shiny +20 robes with AT 20 protection. Jiihaa, on the next session I will rock!

The next session proceeded very well...but...in the end my character happened to have a blast from a fireball. No real damage to the character but the armor burned away. Oh my. I have to very careful again.

I managed to keep my character alive the next session. The party managed to get enough gold so that everyone could buy something. My character bought a new, shiny +20 robes with AT 20 protection. Jiihaa, on the next session I will rock!

The next session proceeded very well...but...in the end my character happened to have a blast from a fire breath. No real damage to the character but the armor burned away. Oh my. I have to very careful again.

I managed to keep my character alive the next session. The party managed to get enough gold so that everyone could buy something. I wanted to make sure that my character does not have to buy fourth set of robes so he bought a new, shiny +20 robes with AT 20 protection and invulnerability to fire. That invulnerability did cost, but jiihaa, on the next session I will rock!

The next session proceeded very well...but...in the end my character happened to have a blast from a acid ball. No real damage to the character but the armor melted away. *I was not happy.* All the rolls of criticals had been open for anyone to see.

After this, every time the GM asked about my charater's armor type, the answer was:"I do not remember what it is on this session, but I know it is either 2 or 20. I will flip a coin."

top


Why Not To Be An Impulsive Mentalist
by Michael Furst

Here is the story of a recent character in a game I have played. This character was played by my friend Jason and the character’s name is Lyra. Jason was new to rolemaster and this was his first character. Lyra was an impulsive Urban Human Mentalist who came into my journey (My character actually a High Priest of Caye) to destroy a juggernaut. At first Lyra was quiet still getting used to how to playing, then suddenly Lyra decided that in order to get anything done, simple talking was not the answer, it had to be done with spells. After many successful spell castings to get through adventuring, Lyra decided that spell casting was the only way. Both me and my GM realized, that all these spell rolls would eventually lead to a spell failure.

So in our adventures we were staying in one of the Temples of Caye. Upon arriving Lyra demanded a bath, Azaliel (my character) told Lyra that she had no place demanding anything, and that she should ask for things. To teach her a lesson in manners, I told the servants to ignore any requests that Lyra made without asking. Of course Lyra was stubborn and continued to demand things to no avail. She decided to cast “master of kind” on a servant. Subsequently, she proceeded to roll a 01. I began to laugh, finally it had caught up with her. Her next roll was a prompt 96, laughing gets louder. Next roll 98, oh yeah I’m nearly on the floor at this point. She finishes up with a 33 for a total of 227. Well Jason has no idea what he is in for. We inform him that spell failures are very very bad. The GM reads him his fate, which is 10 hours of unconsciousness and spell casting abilities lost for 10 weeks. He is stunned, and has a dumbfounded look on his face. After my laughter dies down a bit, I inform him of how long 10 weeks is in game time. My session which started about 4 months (real time) earlier and had only progressed about a month. We decided to end the session there.

I will have another of Lyra’s adventures into stupidity in the near future.

top


It was quite the battle to watch...
by Bill Hay

This is the story of my brother who was playing a Dwarf warrior. I was the GM and we were playing in the 3rd Age of Middle-Earth.

A brief opening. My idea was to try and have the characters (6 in all) captured by orcs and brought into Mordor. Well using orcs and wargs I had planned it pretty well but the characters surprised me with some well thought out planning. As a GM I love it when they surprise me and force me to think quickly. Anyhow, only 3 of the characters we're captured and my brother the dwarf was going to be number 4. He managed to escape from the main body of attack when he realized the odds were hopeless. I sent an Orc Captain after him riding a Warg and 5 more orcs (2 archers, 3 warriors) chasing behind. Here is an epic battle that had brilliant strategy, alot of Luck and a ton of courage. We still talk about this battle 10 years later.

The Dwarf was running through the forest, it was night time and very warm. He heard the Warg and Orc Captain right behind him! He stopped and faced them, pulling out his warhammer and shield (he had no major magic items, all very low +5/+10). The Warg jumped at him and the Orc swung his wicked scimitar. He quickly stepped to one side and swung at the Warg, instantly killing it with a blow to the head and rolling a major critical hit. Random chance was unfortunate to the Captain who missed his swing and went flying head first into a tree, also killing him. But the Dwarf had no time to spare. Our friends around the table congratulated him on the quick kill but knew he was in trouble now as the 2 orc archers and 3 orc warriors came crashing out of the bush. Immediately the archers prepared their bows and the Warriors moved to flank him, 2 to one side and 1 the other, leaving a clear path for the archers to fire. I expected my brother to surrender here but instead he charged straight towards the archers.

So quick was he that the 3 warriors did not get a chance to swing at him. The 2 archers fired, a critical miss for one and a blocking shield prevented the dwarf from being hit. A swing from the warhammer brought down one orc and the other scrambled to pull it's short sword from it's sheath. The 3 warriors charged the dwarf but he stepped around the archer and quickly knocked him senseless with a blow to the head. 2 of the warriors launched attacks while the 3rd circled behind the dwarf. The first orc rolled a fumble and actually broke the 2nd orcs arm. Immediately the Dwarf swung at the 1st orc and killed it with a high critical roll (the dice were hot for him. At this point, nothing lower than an 80 had been rolled - we we're all amazed). The orc with the broken arm backed away and quickly deserted the remaining orc. They fought for a few turns (4 total) but the dwarf won the fight and ultimately was instrumental in rescuing the captured characters right out of Mordor.

top