Four of the elements given to Magicians (Earth, Fire, Water, and Wind/Air) make sense, since they are the basic elements of classical cosmology. Light and Ice are the odd ones out there.
The problem is that ice and lighe are part of the elemental system, and they break everything. As such, we have fire being opposed by both water and ice in three lists, air being opposed by earth in two list, and light being opposed by darkness in the same list!
Have you taken a look at the Elemental Companion? I really liked that book, and it is full of ideas for expanding elemental spells (although it often does have the Spell I, Spell II, Spell III progression that you dislike).
Oh, I have the E.C. and especially enjoy its chapter about elemental theories. To be honest, I don't necessarily ask for an historical elemental system, such as the classical system or the wuxing, and am perfectly comfortable with a fantasy one, but I would want an actual elemental
system, with its whole cosmology, and what derive from it, may it be the philosophical system, the medical system, etc. The problem with the E.C. is that it
has such a system, or at least basics for such a system, with its lesser basic, greater basic, compound, super-compound and complex elements, since it ties all of them with the others, explain the structure of the universe through them, associate them with feelings, materials, etc., but it chose such a complex system that it was probably too hard to have rules managing it. After all, all in all, for all the complexity of this elemental system, all elemental professions (of different elements) are just the same, regardless of the elements, with just a few minor skill costs difference according to the profession's main element, with the same spell lists. Similarly, all spell lists, regardless of the elements, are just the same.
The F&I is better, keeping it with the RM2 original elements, and gives out an elemental theory trying to unit them, which is exactly what I wanted. I tried working with it, but I wasn't able to completely grasp it (the presence of darkness not fully being an element yet having its own list may have factored in it…)
So in the end, I used the wuxing and created my own professions and spell lists. :p
I don't mean to derange your topic, OLF, I just wanted to point out that Element list are one of the parts of the game that need more tuning by the master to fit in a setting, but it's structural to every chosen system that isn't specifically written for a given setting, not an RM fault.
I don't really agree. I personally think that a game system should have its own coherent system that it works without having to be changed, especially about the elemental system since it's pretty much a staple of fantasy settings that your spell users will throw fireballs, lightning, etc. The wild card "you must adapt it to your own world" is not an excuse to me, because you always do, each, any and all rules. For spell lists, though, because they relate to each other, it's important to have such a system established because, logically, there will be spell lists managing such elemental interactions. For the matter, it's what F&I did, even though I wasn't satisfied with it.